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The bat IS stronger then the jaw!
The Kent

The Kent is a character seen during Mystics of Trash and Violence. First seen as a member of Zein Ka’s gang, The Kent eventually defects to the Infinity Franchise.

In-Game[]

Kent can first be seen within Zein Ka’s Outpost lamenting the degradation of The Game, saying how he misses it and that people believe everything they hear "the TV man" say, The City seemingly too idyllic of a place to ever exist.

Once the Salt Threshold is passed, The Kent can be found on the Red Road, now donning an Infinity Jersey. He is seen repeatedly hitting Tibby Dobs' face with a bat, who also now sports a Jersey.

Battle[]

Attempting to interact with him or Tibby will trigger a battle, where Dobs orders Kent to swing harder, resulting in his immediate death. After that, a battle with The Kent will commence, Derb Wesley Jr. joining the fray soon after.

Strategy[]

Kent will battle unassisted for just the first turn, after which Derb will join the fight. His bat can deal sizable amounts of damage and have a high chance of afflicting Stun. Use Disarming Chop or Goat Kick to weaken Kent, although the latter is a bit of a risk.

If you choose the latter option and succeeded, follow with Iron Hoof and he will be close to defeat which will come with any combination of attacks next turn. This is the best option should you accept the risk.

Should you choose to Disarm Kent, use Joel's Gun Toss to draw heat off of Alex. Derb's attack is almost guaranteed to remove the Taunt, so dodge as soon as possible next turn. Use Goat Headbutt to Stun him or use Flying Axe Kick to deal more damage. This route will deplete your SP and is not recommended, as it will prolong the fight.

Trivia[]

References[]

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