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A list of status effects found in LISA: the Pointless.

Found in Status Manual I Edit

Icon Name Effects Duration
Scared
Scared Locks you in place

Can't act. Evasion Rate -100%

1-3 turns. Removed after combat.
Wary
Wary Makes defense thrice weaker

Defense -70%

1-2 turns.
Weird
Weird Offence and defense softened

Attack -20% and Defense -30%

4-5 turns. Removed after 8 steps.
Nasty
Nasty Makes you go slow

Speed -40%

2-3 turns. Removed after 60 steps.
Stun
Stun Can't move

Can't act.

1-2 turns. Removed after combat.
047PartyMode
Party Mode A political power play

Attack +40%, Sp. Atk +40%, Speed +60%, Luck +40%, Weak to Stun

4-8 turns. Removed after combat.
Rage
Rage More crits, weak to stun

Crit Chance +30%, Defense -40%, Weak Scared, Spooked and Stun

5 turns. Removed after combat.
Pissed
Pissed Makes you attack at random

Attacks at random. Hit Rate -60%, Crit Chance +50%

3-6 turns. Removed after combat.
Geared Up
Geared Up Ready for a brutal attack

Attack +90%, Resist to Paralysis, Stun, Scared, and Fallen

2 turns. Removed after combat.
IronBody
Ironbody Defense is increased

Takes 60% less physical damage

3 turns. Removed after combat.
Dodged
Dodged Can only be hit by ranged

Can't act. Evasion Rate +100%

2 turns. Removed after combat.
041Fallen
Fallen Can't do much while fallen

Can't act. Evasion Rate -100%. Weak to Crushing attacks.

1 turn. Removed after combat.
Off balance
Off Balance Can't stance, weak to fall

Alex can no longer use Stances. Weak to Fallen and Stun.

3 turns. Removed after combat.
Hidden
Hide Off the grid, hard to hit

Evasion Rate +60%. Less likely to be targeted.

5 turns. Removed after combat.
Crying
Crying Reduces accuracy

Hit Rate -50%

3-5 turns. Removed after combat.
Taunt
Taunt Begging for a slamming

Chance to be targeted +1000%

Removed after combat or after taking damage.
Stink
Stink Makes you unappealing

Evasion Rate +30%. Much less likely to be targeted.

1-3 turns. Removed after 200 steps.
Grossed out
Gross Out 25% reduced SP

Max SP -25%.

Situational.
Poison
Poison Can't be good

Takes 2% worth of max HP per turn.

4-7 turns. Removed after 100 steps.
027DeepPoison
Deep Poison Can't be good

Takes 4% worth of max HP per turn.

1-5 turns. Removed after 300 steps.
Dangerous
Dangerous Get out or die

Defence +20%. Resist Sleep, Crying, Flustered, Fallen, Stun, and Confusion. Foreshadows an extremely powerful attack.

2 turns.

Found in Status Manual II Edit

Icon Name Effects Duration
Spooked
Spooked Very weak to Scared

Makes it highly likely to be scared.

5-7 turns OR if struck with an attack. Removed after combat.
Blind
Blind Vastly reduced accuracy

Hit Rate -50%

3-5 turns. Removed after combat.
Tense
Tense Resist stuns, easily disturbed

Resist Paralysis and Stun. Weak to Wary, Weird and Nasty.

5-6 turns. Removed after 60 steps.
Paralisis
Paralysis Can't move or dodge

Can't move. Evasion Rate -100%.

1-3 turns. Removed after combat.
Burning
Burning Call firefighters

Takes 5% worth of max HP per turn.

1-3 turns. Removed after combat.
Flustereded
Flustered Gets all touchy

Spends more time using Back Rub, Grin, Taste, and Grope.

1-3 turns. Removed after combat.
Sleep
Sleep Good for nothing until woken

Can't move. Evasion Rate -100%.

1-3 turns. Removed after combat or taking damage.
Winded
Winded Has a break, weak to fall, stun

Can't move. Weak to Stun, Paralysis, and Fallen.

2 turns. Removed after combat.
Presence
Presence Regen SP, low target rate

Target Rate -70%. Regenerates 10% worth of max SP per turn.

6 turns. Removed after combat.
Solid
Solid High defense, immune: fall, stun

Defense +30%. Physical damage -90%. Immune to Fallen and Stun.

4-5 turns. Removed after combat.
Levitate
Levitate Only hit by airborne attack

Immune to Physical, Piercing, Basic attacks. Immune to Fallen.

Removed after combat or taking damage.
Confussion
Confusion A good slap will rid of it

Can't move.

2-5 turns. Removed after combat. Removed after taking damage 70% of the time.
Bullied
Bullied Became the punching bag

Speed -10%. Defense -30%. SP cost +10%. Target Rate +1000%.

3-4 turns. Removed after combat.
Oiled Up
Oiled Up Weak to special attacks

Weak to Fire attacks. Special Defense -20%. Target Rate +1000%.

1-6 turns.
Drunk
Drunk More damage, less everything

Hit Rate -30%. Evasion Rate -20%. Crit Rate +70%. Attack +15%. Sp. Attack -60%. Defense -70%.

4-5 turns. Removed after 100 steps.
Bleed
Bleed Makes your health leak out

Takes 2% worth of max HP per turn.

2-4 turns. Removed after 100 steps.
Broken Bones
Broken Bones Off. and Def. shattered Attack -70%. Defence -70%. Permanent until treated.
Brain Damage
Brain Damage SP and special stats down

Hit Rate -70%. Sp. Attack -90%. Sp. Defense -90% Max SP -50%.

Permanent until treated.
Rupture
Rupture Bleed but much worse

Weak to Bleed, Poison, and Deep Poison. Takes 6% worth of max HP per turn.

Permanent until treated.
Heart attack
Heart Attack Low HP and real slow

Speed -40%. Max HP -50%.

Permanent until treated.

Not in any Status Manual Edit

Icon Name Effects Duration
Knock Out
KOed Prevents the effected from fighting Until revival
Pick Weapon
Armed Higher Damage and Can use specific moves. Permanent until Disarmed.
Disarmed
Disarmed Damage Softened and can't use specific moves. Removed until Pick Weapon Up.
Defensive
Guard Normal Guard command. 1 turn. Removed after combat.
Defensive
Defend Physical Damage Received * 10% 3 turns. Removed after combat.
Old
Old Takes damage. 1 turn.
Icon - Cool
Cool +3% HP Regen. 3-8 turns. Removed after combat.
Super Cool
Super Cool +6% HP Regen. 4-8 turns. Removed after combat.
Depressed
Depressed ATK -80%. DEF -70%. AGI 70%. 3-4 turns. Removed after combat.
Joyed
Joyed Hit Rate +80%. Crit Rate +100%. Defense +100%. Magic Defense +100%. +5% HP Regen. +15 MP Regen. 6-10 turns.
Withdrawal
Withdrawal Attack -90%. Defense -50%. Agility -60%. Max HP -30%. Luck -30%. Evasion Rate -60%. Hit Rate -20%. 20-30 turns.
Twisted
Twisted Target Rate * 400%. Skills cost 20% less MP. 3 turns. Removed after combat.
Swelter
Swelter No effect in battle. Constantly drains HP. Makes you hallucinate in the Dark Day of the Soul. Starting in the Endless Wastes. Ends when reaching Downtown.
Infinitized
Infinitized No effect. Removed after combat.
Fluid
Fluid Evasion Rate +100%. Removed after combat.
Brave
Brave Immunity to Spooked and Scared. Removed after combat.