A list of status effects found in LISA: the Pointless.
Found in Status Manual I
Edit
Icon | Name | Effects | Duration |
---|---|---|---|
Scared | Locks you in place
Can't act. Evasion Rate -100% | 1-3 turns. Removed after combat. | |
Wary | Makes defense thrice weaker
Defense -70% | 1-2 turns. | |
Weird | Offence and defense softened
Attack -20% and Defense -30% | 4-5 turns. Removed after 8 steps. | |
Nasty | Makes you go slow
Speed -40% | 2-3 turns. Removed after 60 steps. | |
Stun | Can't move
Can't act. | 1-2 turns. Removed after combat. | |
Party Mode | A political power play
Attack +40%, Sp. Atk +40%, Speed +60%, Luck +40%, Weak to Stun | 4-8 turns. Removed after combat. | |
Rage | More crits, weak to stun
Crit Chance +30%, Defense -40%, Weak Scared, Spooked and Stun | 5 turns. Removed after combat. | |
Pissed | Makes you attack at random
Attacks at random. Hit Rate -60%, Crit Chance +50% | 3-6 turns. Removed after combat. | |
Geared Up | Ready for a brutal attack
Attack +90%, Resist to Paralysis, Stun, Scared, and Fallen | 2 turns. Removed after combat. | |
Ironbody | Defense is increased
Takes 60% less physical damage | 3 turns. Removed after combat. | |
Dodged | Can only be hit by ranged
Can't act. Evasion Rate +100% | 2 turns. Removed after combat. | |
Fallen | Can't do much while fallen
Can't act. Evasion Rate -100%. Weak to Crushing attacks. | 1 turn. Removed after combat. | |
Off Balance | Can't stance, weak to fall
Alex can no longer use Stances. Weak to Fallen and Stun. | 3 turns. Removed after combat. | |
Hide | Off the grid, hard to hit
Evasion Rate +60%. Less likely to be targeted. | 5 turns. Removed after combat. | |
Crying | Reduces accuracy
Hit Rate -50% | 3-5 turns. Removed after combat. | |
Taunt | Begging for a slamming
Chance to be targeted +1000% | Removed after combat or after taking damage. | |
Stink | Makes you unappealing
Evasion Rate +30%. Much less likely to be targeted. | 1-3 turns. Removed after 200 steps. | |
Gross Out | 25% reduced SP
Max SP -25%. | Situational. | |
Poison | Can't be good
Takes 2% worth of max HP per turn. | 4-7 turns. Removed after 100 steps. | |
Deep Poison | Can't be good
Takes 4% worth of max HP per turn. | 1-5 turns. Removed after 300 steps. | |
Dangerous | Get out or die
Defence +20%. Resist Sleep, Crying, Flustered, Fallen, Stun, and Confusion. Foreshadows an extremely powerful attack. | 2 turns. |
Found in Status Manual II
Edit
Icon | Name | Effects | Duration |
---|---|---|---|
Spooked | Very weak to Scared
Weak to Scared. | 5-7 turns. Removed after combat. | |
Blind | Vastly reduced accuracy
Hit Rate -50% | 3-5 turns. Removed after combat. | |
Tense | Resist stuns, easily disturbed
Resist Paralysis and Stun. Weak to Wary, Weird and Nasty. | 5-6 turns. Removed after 60 steps. | |
Paralysis | Can't move or dodge
Can't move. Evasion Rate -100%. | 1-3 turns. Removed after combat. | |
Burning | Call firefighters
Takes 5% worth of max HP per turn. | 1-3 turns. Removed after combat. | |
Flustered | Gets all touchy | 1-3 turns. Removed after combat. | |
Sleep | Good for nothing until woken
Can't move. Evasion Rate -100%. | 1-3 turns. Removed after combat or taking damage. | |
Winded | Has a break, weak to fall, stun
Can't move. Weak to Stun, Paralysis, and Fallen. | 2 turns. Removed after combat. | |
Presence | Regen SP, low target rate
Target Rate -70%. Regenerates 10% worth of max SP per turn. | 6 turns. Removed after combat. | |
Solid | High defense, immune: fall, stun
Defense +30%. Physical damage -90%. Immune to Fallen and Stun. | 4-5 turns. Removed after combat. | |
Levitate | Only hit by airborne attack
Immune to Physical, Piercing, Basic attacks. Immune to Fallen. | Removed after combat or taking damage. | |
Confusion | A good slap will rid of it
Can't move. | 2-5 turns. Removed after combat. Removed after taking damage 70% of the time. | |
Bullied | Became the punching bag
Speed -10%. Defense -30%. SP cost +10%. Target Rate +1000%. | 3-4 turns. Removed after combat. | |
Oiled Up | Weak to special attacks
Weak to Fire attacks. Special Defense -20%. Target Rate +1000%. | 1-6 turns. | |
Drunk | More damage, less everything
Hit Rate -30%. Evasion Rate -20%. Crit Rate +70%. Attack +15%. Sp. Attack -60%. Defense -70%. | 4-5 turns. Removed after 100 steps. | |
Bleed | Makes your health leak out
Takes 2% worth of max HP per turn. | 2-4 turns. Removed after 100 steps. | |
Broken Bones | Off. and Def. shattered Attack -70%. Defence -70%. | Permanent until treated. | |
Brain Damage | SP and special stats down
Hit Rate -70%. Sp. Attack -90%. Sp. Defense -90% Max SP -50%. | Permanent until treated. | |
Rupture | Bleed but much worse
Weak to Bleed, Poison, and Deep Poison. Takes 6% worth of max HP per turn. | Permanent until treated. | |
Heart Attack | Low HP and real slow
Speed -40%. Max HP -50%. | Permanent until treated. |
Not in any Status Manual
Edit
Icon | Name | Effects | Duration |
---|---|---|---|
KOed | Prevents the effected from fighting | Until revival | |
Armed | Higher Damage and Can use specific moves. | Removed until Disarmed. | |
Disarmed | Damage Softened and can't use specific moves. | Removed until Pick Weapon Up. | |
Guard | Normal Guard command. | 1 turn. Removed after combat. | |
Defend | Physical Damage Received * 10% | 3 turns. Removed after combat. | |
Cool | +3% HP Regen. | 3-8 turns. Removed after combat. | |
Joyed | Hit Rate +80%. Crit Rate +100%. Defense +100%. Magic Defense +100%. +5% HP Regen. +15 MP Regen. | 6-10 turns. | |
Withdrawal | Attack -90%. Defense -50%. Agility -60%. Max HP -30%. Luck -30%. Evasion Rate -60%. Hit Rate -20%. | 20-30 turns. | |
Twisted | Accuracy Rate * 400%. Skills cost 20% less MP. | 3 turns. Removed after combat. | |
Swelter | No effect in battle. Constantly drains HP. Makes you hallucinate in the Dark Day of the Soul. | Starting in the Endless Wastes. Ends when reaching Downtown. | |
Infinitized | Slight increase on DMG and decrease on DEF. | Removed after combat. | |
Fluid | Evasion Rate +100%. | Removed after combat. | |
Brave | Immunity to Spooked and Scared. | Removed after combat. |