Status Effects are game mechanics within LISA: The Pointless. Typical of any other RPG, Status Effects can be inflicted in various ways - using player skills, being affected by enemy skills, using or equipping items, and performing certain actions within the overworld.
Status Effects can be both beneficial and disadvantageous. Most linger for a short while before wearing off; but some are permanent and debilitating.
Found in State Manual I[]
Icon | Name | Effects | Duration |
---|---|---|---|
Scared | Locks you in place Can't act. -100% evade |
1-3 turns, after combat. | |
Wary | Makes defense thrice weaker -70% DEF. |
1-2 turns. | |
Weird | Offence and defense softened -20% ATK., -30% DEF. |
4-5 turns. Removed after 8 steps. | |
Nasty | Makes you go slow -40% AGI |
2-3 turns. Removed after 60 steps. | |
Stun | Can't move Can't act. |
1-2 turns, after combat. | |
Party Mode | A political power play +40% ATK, +40% S.ATK, +60% AGI, +40% LCK, +100% Stun rate |
4-8 turns, after combat. | |
Rage | More crits, weak to stun +30% Crit Chance, -70% Scared rate, -40% DEF., +40% Stun rate |
5 turns, after combat. | |
Pissed | Makes you attack at random Attacks at random. -60% Hit Rate, +50% Crit Chance |
3-6 turns, after combat. | |
Geared Up | Ready for a brutal attack +90% ATK., -70% Stun, Fallen rate, -60% Paralysis, Scared rate |
2 turns, after combat. | |
Ironbody | Defense is increased -60% Physical damage rate |
3 turns, after combat. | |
Dodged | Can only be hit by ranged Can't act. +100% evade |
2 turns, after combat. | |
Fallen | Can't do much while fallen Can't act. -100% evade, +120% to Crushing attacks |
1 turn, after combat. | |
Off Balance | Can't stance, weak to fall Cannot use Stances. -5 Attack Speed, -20% DEF, +900% Fallen, Stun |
3 turns, after combat. | |
Hide | Off the grid, hard to hit +60% evade, -90% Target rate |
5 turns, after combat. | |
Crying | Reduces accuracy -50% Hit Rate |
3-5 turns, after combat. | |
Taunt | Begging for a slamming +900% Target rate |
Removed after combat or after taking damage (40% chance). | |
Stink | Makes you unappealing +30% evade, -100% Target rate |
1-3 turns. Removed after 200 steps. | |
Gross Out | 25% reduced SP -25% Max SP |
Situational. | |
Poison | Can't be good -2% HP per turn. |
4-7 turns. Removed after 100 steps. | |
Deep Poison | Can't be good -4% HP per turn. |
1-5 turns. Removed after 300 steps. | |
Dangerous | Get out or die +20% DEF. -90% Crying, -30% Fallen, -20% Sleep, Flustered, -10% Stun, Confusion. Foreshadows an extremely powerful attack. |
2 turns. |
Found in State Manual II[]
Icon | Name | Effects | Duration |
---|---|---|---|
Spooked | Very weak to Scared +900% Scared rate |
5-7 turns OR if attacked, after combat. | |
Blind | Vastly reduced accuracy -50% Hit Rate |
3-5 turns, after combat. | |
Tense | Resist stuns, easily disturbed -50% Paralysis rate, -60% Stun rate, +50% Wary, Nasty rate, +20% Weird |
5-6 turns. Removed after 60 steps. | |
Paralysis | Can't move or dodge Can't move. -100% evade |
1-3 turns, after combat. | |
Burning | Call firefighters -5% HP per turn |
1-3 turns, after combat. | |
Flustered | Gets all touchy Spends more time using Back Rub, Grin, Taste, and Grope. |
1-3 turns, after combat. | |
Sleep | Good for nothing until woken Can't move. -100% evade |
1-3 turns, after combat or taking damage. | |
Winded | Has a break, weak to fall, stun Can't move. +40% Stun rate, +20% Paralysis, Fallen rate |
2 turns, after combat. | |
Presence | Regen SP, low target rate +10% SP per turn, -70% Target rate |
6 turns, after combat or when Taunt is applied. | |
Solid | High defense, immune: fall, stun +30% DEF. -90% Physical damage, IMMUNE to Fallen, Stun |
4-5 turns, after combat. | |
Levitate | Only hit by airborne attack IMMUNE to Physical, Piercing, Basic attacks. IMMUNE to Fallen. |
Removed after combat or taking damage. | |
Confusion | A good slap will rid of it Can't move. |
2-5 turns, after combat. 70% chance to be removed after taking damage | |
Bullied | Became the punching bag -10% AGI, -30% DEF, +10% SP cost, +900% Target rate |
3-4 turns, after combat. | |
Oiled Up | Weak to special attacks +250% Fire damage, -20% S.DEF, +900% Target rate |
1-6 turns. | |
Drunk | More damage, less everything -30% Hit Rate, -20 evade, +15% ATK, -70% DEF, -60% S.ATK, -1 Attack Speed, +70% Crit rate. |
4-5 turns. Removed after 100 steps. | |
Bleed | Makes your health leak out -2% max HP per turn. |
2-4 turns. Removed after 100 steps. | |
Broken Bones | Off. and Def. shattered -70% ATK., -70% DEF. |
Permanent until treated. | |
Brain Damage | SP and special stats down -70% Hit Rate, -90% S.ATK, -90% S.DEF, -50% Max SP |
Permanent until treated. | |
Rupture | Bleed but much worse +80% Bleed, Poison, Deep Poison rates, -6% HP per turn. |
Permanent until treated. | |
Heart Attack | Low HP and real slow -40% AGI., -8 Attack Speed, -50% Max HP |
Permanent until treated. |
Misc.[]
Icon | Name | Effects | Duration |
---|---|---|---|
K.O | Prevents user from fighting | Until revival | |
Armed | +80% ATK, Can use weapon-specific moves. | Permanent until Disarmed. | |
Disarmed | Can't use weapon-specific moves. | Removed until Pick Weapon Up. | |
Guard | +5 SP | 1 turn, after combat. | |
Defend | -90% Physical damage | 3 turns, after combat. | |
Cool | +3% HP per turn | 3-8 turns, after combat. | |
Depressed | -80% ATK, -70% DEF, -70% AGI. | 3-4 turns, after combat. | |
Joyed | +100% Crit Rate, +100% DEF, +100% S.DEF, +80% Hit rate, +15% SP per turn, +5% HP per turn. | 6-10 turns. | |
Withdrawal | -90% ATK, -60% Evade, -50% DEF, -60% AGI, -30% LCK, -30% Max HP, -20% Hit rate | 20-30 turns. | |
Twisted | +300% Target rate, -20% SP cost | 3 turns, after combat. | |
Swelter | No effect in battle. -1% HP per second in the overworld. | Starts in Endless Wastes. Ends when reaching Downtown. | |
Infinitized | No effect in or out of battle. | Removed after combat. | |
Fluid | +100% evade | 5 turns, after combat. | |
Brave | IMMUNE to Spooked, Scared. | Removed after combat. | |
Aid | Used in the common event for healing with a Trauma Kit. Cures permanent status effects. | While using a Trauma Kit. |