Status Effects are game mechanics within LISA: The Pointless. Typical of any other RPG, Status Effects can be inflicted in various ways - from using skills, being damaged by certain skills, eating specific consumables, or doing actions within the overworld.
Status Effects can be both beneficial and disadvantageous. Most linger for a short while before wearing off; but some are permanent and debilitating.
Found in Status Manual I
Icon | Name | Effects | Duration |
---|---|---|---|
Scared |
Locks you in place
Can't act. Evasion Rate -100% |
1-3 turns. Removed after combat. | |
Wary |
Makes defense thrice weaker
Defense -70% |
1-2 turns. | |
Weird |
Offence and defense softened
Attack -20% and Defense -30% |
4-5 turns. Removed after 8 steps. | |
Nasty |
Makes you go slow
Speed -40% |
2-3 turns. Removed after 60 steps. | |
Stun |
Can't move
Can't act. |
1-2 turns. Removed after combat. | |
Party Mode |
A political power play
Attack +40%, Sp. Atk +40%, Speed +60%, Luck +40%, Weak to Stun |
4-8 turns. Removed after combat. | |
Rage |
More crits, weak to stun
Crit Chance +30%, Defense -40%, Weak Scared, Spooked and Stun |
5 turns. Removed after combat. | |
Pissed |
Makes you attack at random
Attacks at random. Hit Rate -60%, Crit Chance +50% |
3-6 turns. Removed after combat. | |
Geared Up |
Ready for a brutal attack
Attack +90%, Resist to Paralysis, Stun, Scared, and Fallen |
2 turns. Removed after combat. | |
Ironbody |
Defense is increased
Takes 60% less physical damage |
3 turns. Removed after combat. | |
Dodged |
Can only be hit by ranged
Can't act. Evasion Rate +100% |
2 turns. Removed after combat. | |
Fallen |
Can't do much while fallen
Can't act. Evasion Rate -100%. Weak to Crushing attacks. |
1 turn. Removed after combat. | |
Off Balance |
Can't stance, weak to fall
Alex can no longer use Stances. Weak to Fallen and Stun. |
3 turns. Removed after combat. | |
Hide |
Off the grid, hard to hit
Evasion Rate +60%. Less likely to be targeted. |
5 turns. Removed after combat. | |
Crying |
Reduces accuracy
Hit Rate -50% |
3-5 turns. Removed after combat. | |
Taunt |
Begging for a slamming
Chance to be targeted +1000% |
Removed after combat or after taking damage (40% chance). | |
Stink |
Makes you unappealing
Evasion Rate +30%. Much less likely to be targeted. |
1-3 turns. Removed after 200 steps. | |
Gross Out |
25% reduced SP
Max SP -25%. |
Situational. | |
Poison |
Can't be good
Takes 2% worth of max HP per turn. |
4-7 turns. Removed after 100 steps. | |
Deep Poison |
Can't be good
Takes 4% worth of max HP per turn. |
1-5 turns. Removed after 300 steps. | |
Dangerous |
Get out or die
Defence +20%. Resist Sleep, Crying, Flustered, Fallen, Stun, and Confusion. Foreshadows an extremely powerful attack. |
2 turns. |
Found in Status Manual II
Icon | Name | Effects | Duration |
---|---|---|---|
Spooked |
Very weak to Scared
Makes it highly likely to be scared. |
5-7 turns OR if struck with an attack. Removed after combat. | |
Blind |
Vastly reduced accuracy
Hit Rate -50% |
3-5 turns. Removed after combat. | |
Tense |
Resist stuns, easily disturbed
Resist Paralysis and Stun. Weak to Wary, Weird and Nasty. |
5-6 turns. Removed after 60 steps. | |
Paralysis |
Can't move or dodge
Can't move. Evasion Rate -100%. |
1-3 turns. Removed after combat. | |
Burning |
Call firefighters
Takes 5% worth of max HP per turn. |
1-3 turns. Removed after combat. | |
Flustered |
Gets all touchy | 1-3 turns. Removed after combat. | |
Sleep |
Good for nothing until woken
Can't move. Evasion Rate -100%. |
1-3 turns. Removed after combat or taking damage. | |
Winded |
Has a break, weak to fall, stun
Can't move. Weak to Stun, Paralysis, and Fallen. |
2 turns. Removed after combat. | |
Presence |
Regen SP, low target rate
Target Rate -70%. Regenerates 10% worth of max SP per turn. |
6 turns. Removed after combat or when Taunt is applied. | |
Solid |
High defense, immune: fall, stun
Defense +30%. Physical damage -90%. Immune to Fallen and Stun. |
4-5 turns. Removed after combat. | |
Levitate |
Only hit by airborne attack
Immune to Physical, Piercing, Basic attacks. Immune to Fallen. |
Removed after combat or taking damage. | |
Confusion |
A good slap will rid of it
Can't move. |
2-5 turns. Removed after combat. Removed after taking damage 70% of the time. | |
Bullied |
Became the punching bag
Speed -10%. Defense -30%. SP cost +10%. Target Rate +1000%. |
3-4 turns. Removed after combat. | |
Oiled Up |
Weak to special attacks
Weak to Fire attacks. Special Defense -20%. Target Rate +1000%. |
1-6 turns. | |
Drunk |
More damage, less everything
Hit Rate -30%. Evasion Rate -20%. Crit Rate +70%. Attack +15%. Sp. Attack -60%. Defense -70%. |
4-5 turns. Removed after 100 steps. | |
Bleed |
Makes your health leak out
Takes 2% worth of max HP per turn. |
2-4 turns. Removed after 100 steps. | |
Broken Bones |
Off. and Def. shattered Attack -70%. Defence -70%. | Permanent until treated. | |
Brain Damage |
SP and special stats down
Hit Rate -70%. Sp. Attack -90%. Sp. Defense -90% Max SP -50%. |
Permanent until treated. | |
Rupture |
Bleed but much worse
Weak to Bleed, Poison, and Deep Poison. Takes 6% worth of max HP per turn. |
Permanent until treated. | |
Heart Attack |
Low HP and real slow
Speed -40%. Max HP -50%. |
Permanent until treated. |
Misc.
Icon | Name | Effects | Duration |
---|---|---|---|
KO'd |
Prevents the effected from fighting | Until revival | |
Armed |
Higher Damage and Can use specific moves. | Permanent until Disarmed. | |
Disarmed |
Damage Softened and can't use specific moves. | Removed until Pick Weapon Up. | |
Guard |
Normal Guard command. +5 SP | 1 turn. Removed after combat. | |
Defend |
Physical Damage Received * 10% | 3 turns. Removed after combat. | |
Cool |
+3% HP Regen. | 3-8 turns. Removed after combat. | |
Super Cool |
+6% HP Regen. | 4-8 turns. Removed after combat. | |
Depressed |
ATK -80%. DEF -70%. AGI 70%. | 3-4 turns. Removed after combat. | |
Joyed |
Hit Rate +80%. Crit Rate +100%. Defense +100%. Magic Defense +100%. +5% HP Regen. +15 MP Regen. | 6-10 turns. | |
Withdrawal |
Attack -90%. Defense -50%. Agility -60%. Max HP -30%. Luck -30%. Evasion Rate -60%. Hit Rate -20%. | 20-30 turns. | |
Twisted |
Target Rate * 400%. Skills cost 20% less MP. | 3 turns. Removed after combat. | |
Swelter |
No effect in battle. Constantly drains HP. Makes you hallucinate in the Dark Day of the Soul. -1 HP per Second. | Starting in the Endless Wastes. Ends when reaching Downtown. | |
Infinitized |
No effect in or out of battle. | Removed after combat. | |
Fluid |
Evasion Rate +100%. | 5 turns. Removed after combat. | |
Brave |
Immunity to Spooked and Scared. | Removed after combat. |