Arnold Shpitz
Arnold Shpitz
HP 1900 ATK 52
SP 30 DEF 20
SATK 25 AGI 78
Exp 0 Mags 0
HIT: 95% EVA: 20%
Atk Element: Physical State Rate: Scared * 70%
State Rate: Stun * 50% State Rate: Fallen * 50%
State Resist: Disarmed Collapse Effect: None
Tiger Suplex HP 0% ~ 60% 2
Taste Blood HP 0% ~ 30% 6
Jab Combo Always 5
Block HP 0% ~ 40% 4
"I'm no one in particular."
―Arnold Shpitz


Arnold Shpitz is a member of the Infinity Franchise, and quite possibly the strongest in the entire gang. He sports a rugged face with messy black hair and is always seen with his signature brass knuckles.

He is first seen in the Downtown Olathe school basement, killing a joy mutant using his fists, where he will look at you then walk away. He can also be seen later in the area killing a fellow franchise member who idolized him. Afterwards, he is battled right before you leave Downtown Olathe.

Battle Edit

Arnold's battle has three different phases. However, should Alex be defeated at any point during the battle, the game will still continue on instead of getting a Game Over, with Alex and Joel running away from Arnold and off a nearby cliff.

In the first phase he assumes a solid stance, which presents stun-related status problems. His main method of attack is a Three-Combo punch that can deal serious damage. When his health gets low a sickly flash emanates and both Alex and Joel become Infinitized. When Arnold's health hits zero the next phase of the battle begins.

Manifold core
HP 1850 ATK 40
SP 30 DEF 22
SATK 25 AGI 50
Exp 500 Mags 0
Item Drops
Brass Knuckle 1/1
HIT: 95% Atk Element: Physical
Collapse Effect: Boss State Rate: Scared * 50%
State Rate: Paralysis * 50% State Rate: Stun * 50%
State Resist: Blind State Resist: Disarmed
Ironbody HP 0% ~ 50% 3
Reform Switch [0086] 5
Poison Mist Always 4

In the second phase, Arnold turns into a frightening mutation of three heads and an unsettling core in the center. This is brought on as a hallucination due to Alex and Joel being infinitized. In this phase, Arnold is split into three different targets: The Polyfold, the Monofold, and the Core. It is recommended to destroy the Polyfold first since it can attack twice in a row, and then the Monofold after that. Once both folds are destroyed, the hallucination is broken and Arnold reverts to his third and final phase.

In Arnold's last phase, he becomes weakened and a beat up, unable to deal as much strong damage as before. At the beginning of this phase he gains the status Brave, which makes him immune to being spooked or scared. Even though he is in a considerably weakened state at this point, he still has one strong charge attack in his arsenal. Roll-Out and Dive is advised to avoid unnecessary damage.

Once Arnold is killed, a few unknown members of the Infinity Franchise will chase after Alex and Joel, forcing them to flee and jump off a nearby cliff.

Strategy Edit

First phase Edit

Arnold can 3-shot Alex and 2-shot Joel at this phase, keep that in mind. He also will attack first because of his high agility. So, what you want to do, is:

Manifold left
HP 1200 ATK 40
SP 30 DEF 15
SATK 25 AGI 35
Exp 300 Mags 0
HIT: 95% Atk Element: Physical
State Rate: Scared * 50% Additional Actions: 100%
State Resist: Fallen State Rate: Blind * 40%
State Resist: Disarmed
Glare Always 3
Scratch Always 5
Punch Always 5
Cry HP 0% ~ 50% 3
Taste Blood HP 0% ~ 50% 6
  1. Use The minor iris + Gun reveal to slow him and damage him heavily
  2. Twisted stance + Steady aim
  3. The Minor Iris again, + Mind games
  4. Twisted Stance + Load It In, or Gun Reveal again if his Nasty debuff wore off
  5. The minor iris a third time, + Passionate threat

Second Phase Edit

Make sure to heal your party before continuing, then target Monofold with the minor iris + any other combo and have Joel use Passionate Threat in order to keep everyone wary. Once Monofold is done for, you can kill Polyfold as he won't be much of a threat.

If you have many bottles, you can instead go for the kill and target the core, however be wary that this will cost about 3-4 bottles and will leave your party defenseless in the process. Spam The Minor Iris and Empty bottles to get it done quickly.

Third Phase Edit

Arnold is now immune to Scared. His normal punches do no damage, however he can gear up and throw a very strong punch. However he's still a pushover, as you can still roll out of the way when he gears up. Finish him off and reap the Experience.

Notes Edit

The battle can be ended in the second phase if the player is able to kill the Core directly.

Trivia Edit

  • The mechanic shop in Downtown Olathe bares a sign that has his name faded out on it, implying that he used to own it.
  • He can be seen throwing an item to the right and off the screen before the battle begins. That item is the Pink Pill.
No One in Particular
Arnold Hurt
HP 1850 ATK 20
SP 15 DEF 11
SATK 25 AGI 40
Exp 500 Mags 0
Item Drops
Brass Knuckle 1/1
HIT: 95% Atk Element: Physical
Collapse Effect: Boss State Rate: Scared * 20%
State Rate: Paralysis * 50% State Resist: Blind
State Resist: Disarmed
Power Fist Turn Number 3*X 10
The Punch State Geared Up 8
Punch Always 4
Blood Cough HP 0% ~ 60% 3

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